Making an NI Massive Deep House Synth
This lesson in designing a nice NI Massive deep house synth is well suited for much more than just house music!
When it comes to making a perfect sound for any music genre, you must first understand what it is you need from the sound to complete your song or to inspire a new song. If you have a good handle on the music itself, then you probably know what kind of delivery, development and character the sounds need to have, as well as what kind of effects will be used. This NI Massive deep house synth is one of those tutorials that shares how to make a sound for a fairly specific type of music, though you may still need to tweak a few paramaters to have it fit your projects just right. Let’s take a look at how it’s made.
Start this NI Massive deep house synth by loading a default Square-Saw I wavetable into OSC1. Then load a VA-PWM wavetable into OSC2 with the pitch value set to 3.00. Next, load a Square-Saw II wavetable into OSC3 and set the pitch parameter to 7.00. This gives us a classic house chord. Now introduce some phasing to OSC1 via the Modulation OSC panel. Some White Noise adds a nice airy atmospheric quality to the sound. Moving now to the Voicing tab, the total number of unison voices is increased to four. The voices are then spread out via the Pitch Cutoff feature, which adds even more phasing to this NI Massive deep house synth.
Our sound is then routed through a Daft filter in the Filter1 panel. A modulation envelope is set up and assigned to control the Cutoff parameter of this filter. This is what creates the pluck or stab delivery depending upon how much modulation is applied and the shape of the envelope. Adding a Bandpass filter on the Filter2 panel can provide you with extra control over this sound. You may want to use a Macro to control the Cutoff parameter of both filters for a different level of variation from the original sound. You can also automate the cutoff movement through the use of an LFO or other modulation controller. The last big step is to add a Synced Delay and some Reverb to really extend this sound and give it a lot more space to move around in.
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